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Apache wrote:
> I started my cloth activities in 3.5 at first. But that was way too slow. I
> switched to C. Maybe you should do that too. Using C/C++ working with 25000
> particles can be faster than working with 250 particles in POV script :-(
> Maybe someone should write a povscript compiler? :-)
A good idea except I don't know C/C++ at all. Particles that do not interact with
other particles are fast enough with POV script for me, but for interacting
particles, maybe I'll have to learn another language :-).
A povscript compiler would be raytracing heaven...
MJL
--
text{ttf"timrom.ttf"concat(#local O=1;#while(O<7)chr(val(substr(concat(#local Q=
1;#while(Q<7)str(asc(substr("???<?>",Q,1))-56,0,0),#local Q=Q+1;#end""),O,2))),#
local O=O+2;#end"").1,0pigment{rgb 9}translate-<1,.3,-2>} // MJL
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