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Bernhard Wymann wrote in alt.fan.elite:
> yes, but you can raytrace today on a pc with ...-2 fps. so in
> ten years, you can do it at ...-~202 fps (2*2^(10*12/18), moore's
> law) on the cpu. if there would be hardware support even faster.
> it's much easier to implement than todays stuff, you don't need
> light maps etc., certain effects you get automaticly right,
> without doing tricks.
You can bet your isosurface I replied to THIS...;)
--
Tim Cook
http://empyrean.scifi-fantasy.com
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