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In 3.1 I've used something like:
#declare GraphPaper =
texture {
pigment {
gradient x
color_map {
[0.1 color Red]
[0.1 color transmit 1.0]
}
}
}
texture {
pigment {
gradient y
color_map {
[0.1 color Green]
[0.1 color transmit 1.0]
}
}
}
texture {
pigment {
gradient z
color_map {
[0.1 color Blue]
[0.1 color transmit 1.0]
}
}
}
Tweaking this gives me a decent "graph paper" look. I've never noticed it being
significantly slower than, say, checkers, bricks, or similar. Although, I must
admit, you are doing good things with your macro. Nice work.
Randy
Bill DeWitt wrote:
> I really like my graphpaper background object macro (see "Graphpaper" in
> pbi), but it renders very slowly. I suspect it is the layered texture with
> large amounts of transparency. It also cannot be placed on an object as well
> as it does on the flat surfaces of my background. So I was looking for
> another way to do it. I think quilt is the most likely pattern, but I don't
> seem to be able to get a sharp enough curve. Is there a better way to do
> what I want?
>
> --
> First snow, then silence.
> This thousand dollar screen dies
> so beautifully.
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