Here is a rendition of the abstract media by Tek...
And Tek... Changing the color map values from 1000 to 1 dramatically
change the color and brightness... I also changed the function a
little... This was quite fun to play around with...
The new density is as fallows :::
density {
function {
1/(0.01 + sqrt(x^3 + z^6*pi )*y/2)
}
scale 1000
translate -10*y
poly_wave 3
colour_map {
[0 rgbt 0.00001]
[5 rgb 100000]
}
scale .21} // density
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