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Thanks... =]
I guess i will have to make my way to 3.5... i am reluctant though... Like dragging
a bat into the light.... =] I would like to see the color scheme as well... Not one
of my bat areas... Even when i draw on paper i find it hard to incorporate color...
=]
Tek wrote:
> Well it depends what type of media you're using. If you're using POV 3.5 it
> defaults to method 3, but in megapov it uses method 1 by default IIRC. I'm using
> 3.5, so you should probably just put "method 3" somewhere in the media
> statement.
>
> For reference, I'll put the source in p.b.s-f :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
> Ryan Mooney <rdm### [at] earthlinknet> wrote in message
> news:3C746F79.2001088A@earthlink.net...
> > Ok i'm a lil lost... I clipped the density but i just get a lot of static when
> i
> > apply it to an object... How did you do this... ???
> >
> > Tek wrote:
> >
> > > I knocked this together at lunch time. It's not supposed to look like this,
> but
> > > some interesting errors occured in the media formula! I particularly like
> the
> > > line of ufos that appeared in the first image, I didn't put them there!!
> > >
> > > I found that I could remove these "errors" by reducing the size of the
> object
> > > the media is in and increasing the samples, but I thought I'd post the error
> > > 'cause it looks much nicer than the proper version!
> > >
> > > For those who are curious, the media density looks like this:
> > > density {
> > > function {
> > > 1/(0.001 + sqrt(x*x + z*z)*y)
> > > }
> > > scale 1000
> > > translate -10*y
> > >
> > > poly_wave 3
> > >
> > > colour_map {
> > > [0 rgb 0]
> > > [1000 rgb 10]
> > > }
> > > }
> > >
> > > Though the formula was a bit different for the first image.
> > >
> > > Do you like it?
> > >
> > > --
> > > Tek
> > > http://www.evilsuperbrain.com
> > >
> > > [Image]
> > >
> > > [Image]
> >
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