POV-Ray : Newsgroups : povray.binaries.images : It's not friday, and it's not meant to be an abstract, but anyway... : Re: It's not friday, and it's not meant to be an abstract, but anyway... Server Time
16 Aug 2024 10:27:34 EDT (-0400)
  Re: It's not friday, and it's not meant to be an abstract, but anyway...  
From: Ryan Mooney
Date: 20 Feb 2002 22:54:34
Message: <3C746F79.2001088A@earthlink.net>
Ok i'm a lil lost... I clipped the density but i just get a lot of static when i
apply it to an object... How did you do this... ???

Tek wrote:

> I knocked this together at lunch time. It's not supposed to look like this, but
> some interesting errors occured in the media formula! I particularly like the
> line of ufos that appeared in the first image, I didn't put them there!!
>
> I found that I could remove these "errors" by reducing the size of the object
> the media is in and increasing the samples, but I thought I'd post the error
> 'cause it looks much nicer than the proper version!
>
> For those who are curious, the media density looks like this:
>     density {
>      function {
>       1/(0.001 + sqrt(x*x + z*z)*y)
>      }
>      scale 1000
>      translate -10*y
>
>      poly_wave 3
>
>      colour_map {
>       [0 rgb 0]
>       [1000 rgb 10]
>      }
>     }
>
> Though the formula was a bit different for the first image.
>
> Do you like it?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>  [Image]
>
>  [Image]


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.