POV-Ray : Newsgroups : povray.binaries.animations : Mexican Flag (MPG1) : Re: Mexican Flag (MPG1) Server Time
2 Nov 2024 11:24:05 EDT (-0400)
  Re: Mexican Flag (MPG1)  
From: Mark James Lewin
Date: 20 Feb 2002 21:48:16
Message: <3C745F59.C8097B8C@yahoo.com.au>
Looks nice.



> I think the wind should have been weaker because the cloth vibrates a bit
> too much for my taste.

Cloth in wind should have these small scale riples IMO. The ripples here look a
little odd in some way, though I can't seem to give a reason. The flag seems to
hang in one place for too long near the start, so maybe that is throwing me off.
Does your wind gust or stay constant?

> * 49x49 mesh

But the flag is not square. I wonder what the simulation would look like if four
nodes in the cloth defined a square section, instead of a rectangular one. This
would mean more nodes (say 49*98 for example) and a longer calculation time, but
I would be interested in seeing and comparing the results.

MJL
--
light_source{9*(y#macro A(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)
#local V=asc(substr(B,I,1))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{rgb
y}rotate-<90,R>translate-T}#end-z)rgb 9}A(14",6;MWmhryXN3,"60<15,0,8>)box{-99(x+
z)*99pigment{rgb 1}}fog{distance 11}camera{location(y-z)*25look_at 0}A(8"6hiAG=6
"-60x*-10)A(16"/.@VZno=<PLA89/"0x*5) // MJL


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