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Hugo wrote:
>
> > Usage is still a bit ugly, but quite self explanatory, see the sample
> > scenes.
>
> Looks good. Can you apply transformations just as easily? Rotate, translate
> etc.. I don't know much about the transform { } syntax yet, but maybe it's
> useful for this.. Anyway you said "usage is still a bit ugly"..
>
This was referring to the way the functions are handled. For the
transformations there are macros like ABX mentioned.
Note that you can also use constructions like:
#declare fn_1=
IC_Difference2(
IC_Box(<-0.3,0,0>,<0.3,10,2>),
IC_Cylinder(<-0.5,5,2>,<0.5,5,2>, 1)
)
which makes things better readable probably although it's still not
literally translatable from the conventinal CSG.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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