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>
> > http://www.cs.queensu.ca/home/jstewart/papers/cga01.html
>
> From Page 2:
> The algorithm requires an evaluator for the implicit function defined at all points
in space,
> an evaluator for the function gradient defined at points near the surface,
> and a bounding box around the surface.
>
> [...]
I mainly cited this paper since it also mentions some other tesselation
methods producing curvature dependant resolution meshes.
An algorithm only suited for isosurfaces might be useful though since a
lot of basic shapes can be represented as isosurfaces without problems.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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