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ingo wrote:
>
>
> > would you expect the textures of the tesselated object to be taken in
> > the generated mesh ?
>
> No.
>
> > Or would you only expect to get the form with
> > only the default texture ?
>
> Yes, as it is not a copy of an object but a new one.
Ok, that would be simpler for the code.
>
> > Or something else ?
>
> uv-coordinates?
Sincerely, forgets about UV, because there is no way to do that for
all finite solid objects.
Even if one only considers the UV mapping of a sphere, the UV mapping of
the union of two spheres is mind-boggling and too hard to generalise.
But I notice that sampling RGB at the vertices does not seems to suit either.
Ok.
--
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,
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