POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation process : Re: Tesselation process Server Time
19 Nov 2024 15:57:35 EST (-0500)
  Re: Tesselation process  
From: Jérôme Grimbert
Date: 18 Feb 2002 07:56:01
Message: <3C70F9FB.910F5B42@atosorigin.com>
ingo wrote:
> 

> 
> > would you expect the textures of the tesselated object to be taken in
> > the generated mesh ?
> 
> No.
> 
> > Or would you only expect to get the form with
> > only the default texture ?
> 
> Yes, as it is not a copy of an object but a new one.

Ok, that would be simpler for the code.

> 
> > Or something else ?
> 
> uv-coordinates?

Sincerely, forgets about UV, because there is no way to do that for
all finite solid objects.
Even if one only considers the UV mapping of a sphere, the UV mapping of
the union of two spheres is mind-boggling and too hard to generalise.

But I notice that sampling RGB at the vertices does not seems to suit either.
Ok.

-- 
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,






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