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I'm wondering about the possible tesselation of Pov object:
would you expect the textures of the tesselated object to be taken in the generated
mesh ?
Or would you only expect to get the form with only the default texture ?
Or something else ?
Should the actual texture be used?
or sampled at the triangle vertex, keeping only a RGB(TF) vector ?
P.S.: Cross-posted in p.g and p.u.p, FU2 set to p.u.p
--
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,
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