POV-Ray : Newsgroups : povray.general : Tesselation process : Tesselation process Server Time
19 Nov 2024 15:19:07 EST (-0500)
  Tesselation process  
From: Jérôme Grimbert
Date: 18 Feb 2002 06:49:31
Message: <3C70EA64.D2E842C9@atosorigin.com>
I'm wondering about the possible tesselation of Pov object: 

would you expect the textures of the tesselated object to be taken in the generated
mesh ?
Or would you only expect to get the form with only the default texture ?
Or something else ?

Should the actual texture be used?
 or sampled at the triangle vertex, keeping only a RGB(TF) vector ?



P.S.: Cross-posted in p.g and p.u.p, FU2 set to p.u.p
-- 
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,






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