|
![](/i/fill.gif) |
Impressive textures and roundness such that they stuck out right from the
start i will look into the code asap... =] Interesting quilted background...
cant wait to see all the details... =]
Hugo wrote:
> > I really like it!
> > And i'm interested in the code too ;-)
>
> Thanks! :o) I just posted the full code in p.b.s-f
>
> Shay: You asked for the material.. It's included in the code, but please
> note the pigment only fits this particular model because it simulates a
> (very) subtle dirt and adds an extra kind of "roundness" ...
>
> Apart from that: All edges on the model are rounded, as this resembles real
> plastic.. One might think such details won't be visible at a distance, with
> the use of anti alias.. But it is! Round edges create subtle specular
> highlights.. This helps to see the shape at a distance, and improves the
> look..
>
> I still think the plastic could be fine-tuned even more, and would benefit
> from blurred reflection..
>
> Regards,
> Hugo
Post a reply to this message
|
![](/i/fill.gif) |