POV-Ray : Newsgroups : povray.binaries.animations : Particle System Explosion 2 : Re: Particle System Explosion 2 Server Time
19 Jul 2024 21:35:58 EDT (-0400)
  Re: Particle System Explosion 2  
From: Mark James Lewin
Date: 14 Feb 2002 17:00:12
Message: <3C6C3312.FCED19A1@yahoo.com.au>
Rune wrote:

> I gave up the trick with the discs. This is the result. Is this better?

Depends on the render time :-) I cannot see too much difference between the two;
the both look good (ie. rendering itself is good), but the explosion itself lacks
a certain something. In other words...

technical:            10
realism:                7

Explosions like this (if Hollywood is anything to go by :-) give blacker smoke,
secondary fires, and debris. Computer game explosions in general don't have these
things, which is why your explosion reminds people of them.

If all you were after was a demonstation of your system's capabilities though,
you have achieved it.

MJL
--
light_source{9*(y#macro A(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)
#local V=asc(substr(B,I,1))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{rgb
y}rotate-<90,R>translate-T}#end-z)rgb 9}A(14",6;MWmhryXN3,"60<15,0,8>)box{-99(x+
z)*99pigment{rgb 1}}fog{distance 11}camera{location(y-z)*25look_at 0}A(8"6hiAG=6
"-60x*-10)A(16"/.@VZno=<PLA89/"0x*5) // MJL


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.