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> ...
> Fortunately, I think it is that is not very difficult to do that. However, I
> have read that it is not very wise to modify a particle's position directly,
> that is, bypassing it's velocity and force. Nevertheless, that's the way I
> do it, and it works... :) (more or less!!!)
Maybe increasing the mass of a control point to a really huge number
would make it very unresponsive to "pulling" by other points/springs?
> ...
> Hmm... I don't think this is the most difficult, as I believe that the
> program can be adapted to use ANY mesh, so it could really have any form.
> Maybe the most difficult part is designing this shapes (like clothes) and
> passing the mesh to the program, along with the information of which points
> must be connected to which other points in the cloth, and their desired
> distance. (Or is that exactly the difficulty you meant?)
> ...
IIRC mesh2 includes specifications for the lines joining points; perhaps
you could use these as the basis for determining spring positions?
JAT...
--
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