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> On Tue, 12 Feb 2002 22:38:20 +0100, "Sebastian H." <seb### [at] webde> wrote:
>
>>When just reading a bit about quaternions and that stuff
>>I was wondering if I could make Pov rotate any object around an arbitary
>>axis (not around X,Y,Z).
>>
>
> Sure, do following steps:
> 1. Download, install and start current beta of 3.5
> 2. Write at begining of your scene
> #include "transforms.inc"
> 3. Call macro in object modifiers list of your object:
> Axis_Rotate_Trans(Axis, Angle)
>
>
>>This has surely been discussed before or I've just missed it in the
>>docs, but how is it?
>>
>
> If you not use 3.5 then look at http://enphilistor.users4.50megs.com/macs.htm
> There is macro AxisRotate - afaik result is the same.
>
> ABX
>
Ah, ok that is what im looking for.
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