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>
> 1. the groove on the desk... seems like it should be deeper, or there should
> be more of them, or it shouldn't be there at all
>
I'll use more.
> 2. a little bit of land and a shoreline and maybe some rocks outside the
> window would be good, so it doesn't look like the house is *right* on the
> water
>
I'll look if I can come up with the time for that...
> 3. the clouds don't look right on the horizon.... i suspect a layered
> sky_sphere texture. try a plane instead.
>
There are in fact 30 spheres with radius 2600 (or something around
that) using a texture, but I'll see, what I can do...
> 4. consider working on the water texture, it looks sort of plastic-ish,
> although i doubt i could do much better.
>
Well, I didn't use specular or phong highlighting, but just reflection,
but perhaps the exponent has to be adjusted a little. Again, I'll
look into it...
Thanks for the suggestions!
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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