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Brody wrote:
>
> I am relative new to POV (just downloaded it 3 weeks ago) This is the
> very first scene I created hoping to get a feel for the basics of
> raytracing.
Could have fooled me...
> The brain model was taken from
> http://astronomy.swin.edu.au/pbourke/modelling/cortex/index.html (hat
> to convert it to pov-format), everything else is my work.
Even the labels? Wow, I probably would have had trouble aligning
everything that well in MY first image (it was a long time a go now, so
I can't really remember)
> I would love to play around with radiosity here, but I guess it would
> take me weeks of rendering to find some good parameters on my PIII500
Ah, you're obviously a new guy if a week seems like a long time to wait
for one image...
> Any critics / suggestions from the pros would be welcome.
I wouldn't call myself a pro, but here goes;
+ Your modelling skill is uncanny for a newcomer, but a few extra
details (bolts, etc) on the shelves would add to the realism a bit.
+ Glass texture is ok at first glance, but on closer inspection it's a
bit plasticky. Try fiddling with ior value, and maybe adding more white
to the base colour.
+ Wood texture is a little too regular, and also I doubt storage shelves
would be made from solid wood! Look up repeat warps in the manual, they
are good for creating veneer effects; also black hole warps can be used
to insert knotholes.
+ Steel texture on posts is a bit shinier than I'd expect from what
looks like an old storage room. Floor texture is also very shiny.
+ I notice *every* space on the shelves is filled; perhaps a few empty
slots (with or without empty jar)
+ It would be nice to be able to see the left and right-hand walls, and
perhaps a door.
+ Some of the jars in the top center seem to be casting shadows onto the
ceiling; where is your light source? Perhaps making a naked light bulb
could be your next measuring project ;)
! Brick texture on far wall is excellent, especially since it is such a
small part of the scene! Details are what make a good picture.
! I seem to see that the bottles are not arranged in perfect straight
lines, but with slight variations; looks natural! I hope you used a
#while loop to place them, I really do...
! Needless to say, the modelling on the diskette case is first-rate. The
metal part should probably be lying flat though.
--
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