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Christoph,
A transparent surface like glass for example works fine. What I am talking
about is a .GIF texture with an assigned color to be transparent, such as:
#declare mypigment =
pigment
{
image_map
{
gif "lattice.gif"
transmit 21, 0
filter 21, 1}
scale <1.000000, 1.000000, 1.000000>
}
where color 21 is the transparent color that I want radiosity to go through.
Light sources will go through the transparent color but radiosity will not.
I will make a scene tonight to post to the binary section a bit later.
Dean
Christoph Hormann wrote:
> Dean wrote:
> >
> > I have an object that I am using a .gif texture for. the reason for
> > this is to use the transparency of selected palette colors. Is there a
> > way to have radiosity travel through the transparent colors? Currently
> > I have been trying to use low intensity area lights to try and fake the
> > effect and the result is always much too bright. I had the same
> > difficulty in V3.1 so I would not call it a bug per se.
>
> I have never had any problems with radiosity and transparent surfaces, if
> you think there is something not working as it should, post a short
> sample.
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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