POV-Ray : Newsgroups : povray.binaries.animations : cloth-cloth collissions : Re: cloth-cloth collissions Server Time
20 Jul 2024 05:30:18 EDT (-0400)
  Re: cloth-cloth collissions  
From: andrel linnenbank
Date: 6 Feb 2002 16:22:36
Message: <3C619E3D.80E79424@amc.uva.nl>
Apache wrote:

> No smooth triangles (yet)!
>

There is another possibility. You could use your atoms as the
four inner points of a bezier patch and interpolate the border
control points.  This way you will get a surface that is by
definition continuous and smooth. It may increase the computation
time as internally they are converted to smooth triangles (I think),
but you may also be able to reduce the number of atoms.


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