I have an object that I am using a .gif texture for. the reason for
this is to use the transparency of selected palette colors. Is there a
way to have radiosity travel through the transparent colors? Currently
I have been trying to use low intensity area lights to try and fake the
effect and the result is always much too bright. I had the same
difficulty in V3.1 so I would not call it a bug per se.
Perhaps there would be something in programming to make this work
without too much difficulty..
any ideas would be helpful thanks
Dean Johnson
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