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Bob,
Thanks for your help in both replies.
Here are the object and camera coordinates that I'm working with right now.
camera location <0, 15, -6>
look_at < 0, 15, 0>
object position #1 <8, 12, -8>//starting position
position #2 <-45, 12, 50>//crossing from right to left in front
of camera as it travels into the distance.
position #3 < 0, 50, 60>
position #4 <45, 12, 50>//pos#2, #3 & #4 should make an arch
going across from left to right.
position #5 <-8, 12, -8>//ending the path just outside of camera
view on left.
I understand how to use (From, Using, & To) for the movements, but the
spline/path is giving me problems now. Also, if I can figure out the
spline coordinates, I might just close the end of the path closest to
camera and have a full figure8, keeping everything in front of the
camera. I can get straight lines and curved lines but now crisscrossing
lines or figure 8 yet.
Thanks again for the help,
Les
bob h wrote:
> "Les Patterson" <les### [at] txcyber com> wrote in message
> news:3C5### [at] txcyber com...
>
>> Antialias=Off
>>
>> Antialias_Threshold=0.1
>> Antialias_Depth=2
>> Input_File_Name=Fly.pov
>>
>>
>> Output_File_Path=C:\My Documents\PovAnimation
>>
>> Initial_Frame=1
>> Final_Frame=50
>> Initial_Clock=0
>> Final_Clock=1
>>
>> Cyclic_Animation=on
>> Pause_when_Done=off
>>
>> Will this work?
>> Les
>>
>> This animation will be an aircraft flying around in the scene, but so
>> far I haven't been able to get the object rotation values to work right.
>
>
> A bit delayed response from me but there isn't a Output_File_Path= (unless
> someone added it without me realizing it. No, I checked the v3.5 docs, there
> isn't). You use Output_File_Name= for the path and leave off the file name
> if you just want the scene file name to prefix onto the frame files. Or you
> can use the full path plus name different from your scenes name too.
>
> Output_File_Name=C:\My Documents\PovAnimation\
>
> or
>
> Output_File_Name=C:\My Documents\PovAnimation\fly.pov
>
> is what you want to be using.
>
> bob h
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