Mitchell Waite wrote:
> Excuse my ignorance but is there a sky sphere fuction in Moray like in POV
> Ray? If not what would be the best way to handle this? If a large sphere is
> used what diameter would be good.
Wou;dn't this rely heavily on the overall scale of your scene and
the "look" you require?
As to how best to handle it, wouldn't that also depend on how you
want your scene to look again? Nighttime? Day? Realistic?
Stylized? There a re a lot of options here... including creating
little media clouds or even CSG clouds with partial transperent
textures (which could have a cute candyland kind of appearence
while obviously not real still lending to the overall look of the
image) instead of the usual paint them onto the sphere look most
people turn to.
Most people create a sphere and texture the inside with various
noises to simulate clouds and blue sky, sometimes sunsets.
-peter
--
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net
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