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Rik A wrote:
>>>Do you use a modeller for individual objects in your scene?
>>>
>>Nope. Although, my stuff is usually mostly CSG, so it's manageable by
>>trig-and-error; I don't expect I'd be handcoding bezier patches though.
>>
>
> So do you avoid using bezier patches completely, or do you use a modeller?
>
Up to now I've stayed away from them as I alwasy managed to achieve what
I want with CSG.
I do have Hamapatch lying around somewhere, just in case...
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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