POV-Ray : Newsgroups : povray.beta-test : Reallocing Finite with extension (with crash) : Re: Reallocing Finite with extension (with crash) Server Time
30 Jul 2024 00:25:09 EDT (-0400)
  Re: Reallocing Finite with extension (with crash)  
From: Jérôme Grimbert
Date: 28 Jan 2002 06:58:30
Message: <3C553D01.77D55F93@atosorigin.com>


> it still says "Too many nested objects". So let's see
> documentation. Only thing related to "nested objects" string is "5.2.6.2
> Automatic Bounding Control" so let's repeat all scripts with Bounding=off.
> Unfortunatlly behaviour not changed.

The "Too many nested objects" message appears when computing the intersection
and one is found to be inside a lot of objects.
Alas, "a lot" is a compilation define (or dependant of it) and cannot be
updated via SDL. Well, IIRC a message from this group.

May be using a sphere further away from the origin, with a kind of uniform 
repartition (because 100xsqrt(c), with c from 0 to 1000 cover
0 to 316 (and not even 360) , with a lot of them near the end(1000) and few
near the original position. For instance, hundred spheres are between
300 and 316, and worst thing, all of the thousand spheres intersect at <0,0,0>!

Or just reducing the radius of the sphere.

P.S.: what about sphere_sweep instead ?
-- 
Non Sine Numine
http://grimbert.cjb.net/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.