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Christopher,
Thanks for all the info. Micha Riser: Author of the Weed file saw my
post on another group and let me know where to get it.
As for the preview mode, that's just something I would have on my wish
list. Usually I don't have problems finding my objects but there's
always that one file that drives me nuts....LOL
Thanks again,
Les
Christopher James Huff wrote:
> In article <3C5### [at] txcyber com>,
> Les Patterson <les### [at] txcyber com> wrote:
>
>
>> Does anyone know where to find "weed.inc"? I saw a link once on the pov
>> site, but now I can't locate it. Any help would be appreciated.
>
>
> There are a few plant generation macros on this server in the
> povray.binaries.scene-files and povray.text.scene-files groups, and you
> could probably find something on the POV-Ray links page:
> http://povray.org/links/
>
>
>
>> Also, I'm still pretty new to PovRay(only a few months now), but I miss
>> the "glow" support for lighting that was in earlier versions. Will this
>> ever come back?
>
>
> No official version has ever supported a "glow" effect, the closest
> thing would be halo, which has been replaced with media. You might be
> thinking of the glow patch, which was written for an older version
> (3.0.x?) and part of POV-AFX (atmospheric effects). I updated and
> heavily modified that patch for MegaPOV:
> http://nathan.kopp.com/patched.htm
> However, it is very incomplete, and won't be included in POV 3.5, I
> suggest you use media.
>
>
>
>> Also-2, Has anyone ever thought of creating a "perspective
>> overview"(thats what I would call it anyway), that would show all your
>> objects relative to each other in the pov universe? That would greatly
>> simplify things for us newbies who can't find our objects....LOL. This
>> could be just a small window thats optional for use. It could just use
>> color coded dots or something relating to objects, camera, lights, etc.
>
>
> It sounds like you're speaking of a preview mode...this has been
> discussed, but would require lots of modifications and would be
> difficult to make platform independant.
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