Hi there...
Im currently working on a model converter for Q3A .md3 models but I
found a problem(?) with layered textures.
I got the following:
#declare tex =
texture {
pigment {Cyan}
finish {specular 1 reflection .25}
}
texture {
pigment {
image_map {
tga ....
}
}
finish {
ambient .15
diffuse .9
}
}
The tga file has transparency info so there are cyan spots which should
reflect a bit. The thing is that the whole texture reflects, even the
parts of the image map (same with the specular). - using linux.beta10
Is this something I missed in the docs or is something wrong with Pov.
Sebastian H.
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