Yadgar wrote:
>
> Your suggestions for anti-aliasing/blurring look intriguing... but up
> to now, I hadn't found the time to try them, I hope I will do so in
> the coming days! Do they also work with official PoV 3.1g or do have
> to tackle with MegaPoV or 3.5?
The scene code was used with 3.1g.
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