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This may sound rather neanderthalic, but is there a function/parameter that
limits the "water" so that it pushes right up against the sphere but not
through it? Basically, what I'm asking is how you fill an object with a flat
liquid. (Think of a wine glass with wine in it)...
Tim Nikias wrote:
> Well, what I am trying to do, is to create a world
> within a glass bowl. It's lit by a desklight that will
> later be attached to the base (also not modelled
> yet), with cable and switch and all that.
>
> This is just a general image, I'm tweaking the
> patterns for the heightfield's function, the slopemaps
> for the heightfield's texturing, the media of the "ocean"
> (as well as the normal on the surface ect),
> the height of the mountains... Well, a WIP, really!
>
> I am already thinking about adding clouds (which should
> cast scattering type of shadows in the final version),
> some trees placed with the trace-macro, perhaps a few houses
> (though I'm thinking about scale: they might look too big),
> a few ships on the sea?
>
> Well, comments, ideas, suggestions, all are welcome, even
> criticism! I've got lots of ideas already tucked in my head,
> above all, I need suggestions for techniques and tricks to use.
>
> Thanks in advance!
>
> Tim
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
>
> ------------------------------------------------------------------------
> [Image]
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