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I would not seeing all if any links you have of all the info you found of any
use...
especially the two tutorial pages and the use of pov with vector,dot,cross...
Or anything else mathematically confusing to me right now... =]
Hugo wrote:
> > Yep. But maybe he wants to know more than just the few functions
> implemented
> > POVRay. Maybe some more on vector algebra?
> > I think it is more important to understand the vector algebra first before
> > looking at the implementation.
> >
> > But anyway, the functions are at least a base for a discussion. Let's see
> if
> > I can write a short AND understandable explanation
>
> Could you please tell about vector cross & dot products too, then? :o)
> I've read the Pov docs, and 2 webpages explaining their use in Pov, and I've
> searched on math pages, but still don't understand.. I don't have a higher
> mathematical education and until recently I didn't know how important the
> origin <0,0,0> is regarding to vector functions.. Now I do know that
> everything involves origin, but I still can't SEE in my mind the picture of
> cross & dots.. The examples in Pov with 3 cylinders pointing in each their
> way, doesn't help.. I tried animating them too but..
>
> You could argue that I should take a further education, but I don't have
> time for this (I have work, and would have to change my life drastically)
> and I'd prefer to learn in my sparetime.. Any clear and throughfull
> explanation in simple english will be appriciated! :o) When you have
> time..
>
> Regards,
> Hugo
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