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Thorsten Froehlich wrote:
>
> Floating-point numbers are not precise. You should never assume they are.
>
That's not a problem..the problem is that both Initial_Clock and the
value it gets compared with in the include file (SceneStartClock) should
have the same value (at the first frame), as they are both set to
exactly 0.2 at frame 1 (actually, SceneStartClock is set to this during
the whole animation, to be exact :) ).
Debugging both values (at frame 1) gives me this:
Clock=0.20000000298023224000000000000000
SceneStartClock=0.20000000000000001000000000000000
How come they are not both 0.20000000298023224000000000000000? (Or
0.20000000000000001000000000000000 for that reason, doesn't matter as
long as they get the same value if one sets them to 0.2, each)
Seems to me that there has been a change in how the clock value is
calculated - and also notice that +KC (cyclic animation) was not used.
But on the other hand - I may have forgot some important detail, as this
is the first time I use POV in about a year :)
- Mikael
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