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Thorsten Froehlich wrote:
> difficult task without breaking anything. I still hope to come up with a
> complete solution for beta 11, which will basically allow one order to fit
> all needs, which should be possible.
Thanks for the reply. This leaves me with the following thought :
why should the user use a given order ? Can't POV-Ray parse all
the options and rearrange them internally to the right order for the
camera ray transforms ?* I mean, there is no ambiguity between this :
camera {
look_at ..
right ..
ultra_wide_angle
angle ..
up ..
location ..
}
and this :
camera {
angle ..
up ..
right ..
location ..
look_at ..
ultra_wide_angle
}
This would avoid 'stupid' mistakes that happened when you forgot to
breaking thousands of existing scenes. This would avoid the
memorisation of the order.
About angle/direction : only allow a single of these at the time.
If both are present, it's an error.
About orthographic : either split it into 2 perspective modes
("orthograpic" and "orthographic_auto"), or add an optional
keyword to activate the automatic behaviour.
Just my 2 Eurocents.
Fabien.
(* : I don't know the internals of the parser, and thus don't know
if it's easy or not).
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