Christopher James Huff wrote:
> There is the "irid" finish feature, which is apparently somewhat
> based on reality, though not a physical simulation...
> I don't know what you have in mind though...simulating the waveforms
> with the onion pattern?
That or something similar...make two layers of patterned materials
close to each other but slightly misaligned...I've already managed
to achieve anisotropic reflection by actually modelling the finish,
so I wonder what other 'effects' I can do straight cheap-simulation
of.
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