POV-Ray : Newsgroups : povray.newusers : animation question : Re: animation question Server Time
28 Jul 2024 22:25:14 EDT (-0400)
  Re: animation question  
From: Lothar Esser
Date: 19 Jan 2002 12:15:11
Message: <3C49AA1C.FE8A1D4@helix.nih.gov>
Deaken wrote:

> Chris Howie wrote:
> >
> > rotate <0,clock,0>  // move clock into the desired axis
>
> That's the second time I've seen that particular rotate used in this
> thread.  Well, the first one was "rotate clock * y".  In neither case was
> there a Start_ or End_Clock mentioned.
>
> Am I a complete idiot for using "rotate <0, 360*clock, 0>", or did two
> people make the same mistake?  Both of these options?  Neither?
>
> Deaken (who has set followups, since this is not a unix question)

rotate clock * y is an alternative to rotate <0,clock,0> as y = <0,1,0> .
Yes and you are right that I did not mention start and end. I don't have the
exact commandline syntax or the stuff that you put in the .ini file in my
head right now which is why I said look it up in the manual. Of course if
you plan to have say n images with the first and last being identical one
should  use something like this
rotate clock * 360  / n * y   //  where clock goes from 0 to n. Unless I am
mistaken the user can assign any real value to clock and it will go from
start to end; so you can use integral values that match the frame number or
fractions from 0 to 1.  Talking so much about it I looked it up : the
command line switch is +k and in the .ini
file it would be clock=### where ### is a start value.  Look at povray 3.1
documentation like  pov115.htm#_Toc449951170.
L.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.