>
> > ********************************
> >
> Not sure how your scene is structured but one thing that comes to mind
> would be to put all your objects into a union like
>
> union {
> sphere ...
> triangle ...
> // up to here are your objects
>
> rotate clock * y
>
> }
> Read the part about animation in the manual of povray. There is a clock
> variable that can be set and if you use povray's animation feature this
> variable is increased
> with each new frame.
> Of course one could mention that there are macromolecular graphics
> programs that support animation with povray in one form or other.
> Hope this helps.
>
> Lothar.
>
> --
> Dr. Lothar Esser
> NIH / NCI
> Tel. 301-435-6163
> email les### [at] helix nih gov
Do you know of any?
--
*********************************
Michael DiDonato, PhD
The Scripps Research Institute
Department of Molecular Biology
Maildrop MB4
10550 North Torrey Pines Road
La Jolla, CA, 92037
Tel: (858) 784-9261
FAX: (858) 784-2277
http://www.scripps.edu/~didonato
*********************************
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