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Dan Johnson wrote:
>
> >
> > Why don't you use a built in helix function:
>
> Can I blob together the built in function?
>
Why not?
> > You can of course do it by hand, but this is a bit complicated, have a
> > look at the megapov source if you want to know.
>
> Do you mean the C source code, or scene description language?
The C source (it's the file 'isofunc.c' in megapov)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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