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Christopher James Huff wrote:
>
> What about bicubic patches, height fields, and isosurfaces?
>
height fields already work like meshes, i doubt there would be much sense
for isosurfaces since they don't use much memory.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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