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Herman Serras wrote:
>
> Hello,
Hi there.
> This is very well done.
Thank you.
> I appreciate that you are putting the sources
> available.
Well, there is no other choice, as far as I'm concerned. I learn from
the group, so I give back to the group, in my inexperienced (and
currently mostly useless) manner. I hope to change that over time and
actually present something useful.
> The macros to define a square and a pentagon as a mesh of triangles are
> a very good idea!
It struck me as the easiest and most uniform way to do it. It could
have been easier if I had used box{} for the cube, but then it would not
have been constructed similar to the other polyhedra.
> I also have some include files concerning polyhedra and using "polygon"
> often gives problems concerning the planarity. I think it's better to
> use triangles.
> I see you're inscribing the platonic solids in a sphere. That's the most
> symetrical way to do it but startin from a cube is mathematically more
> easy.
> You can find some examples on my website.
Wow.
"Easy", you say? You are far beyond me in math, I'm afraid.
I did, however, find a link to already-provided polyhedral include files
(on mac.povray.org) from your site. I KNEW I was reinventing the
wheel. :/
Interesting that Mr. Towle seems (I have not been able to examine the
include files yet; I still need something to unpack .SIT and .HQX files)
to have provided the "pipes-and-balls" structures, too. There is
nothing new under the sun.
It also occurs to me that I should have used a unit cube. I would not
have found the bug in the icosa- and dodecahedra. Heh.
> Friendly greetings.
Back at you. :)
Deaken
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