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Thomas Lake wrote:
>
> Closing in on 4 months since I last posted anything. Anyone ever notice that
> they come back from a long "povray break" to find themselves better, or at
> least with fresh ideas and a renewed interest? Anyway I recently dug up a
> project I started a long time ago, modelling my garage, and have been
> working on it these past couple of days. Object wise this is by far the
> densest image I've done, also the reason I quit the project a while back.
> There are still a few things I'd like to add but its getting very close to
> being finished, besides there are other things I'd like to play with :-)
> There are 1700 some odd objects here, all modeled in Moray or Rhino, by
> objects I mean primitives. Took 5Hrs 44Mins to render on Pov 3.5 Beta 9. I
> played around with various radiosity settings, I could not decide between
> recursion 3 and recursion 1, I settled on 1 because 3 looked a little too
> washed out but it had more of a nice warm feeling.
>
Looks good, are you sure all finishes have ambient 0? With recursion_limit
1 most shadows should be much darker IMO.
As others mentioned it looks a bit too clean and smooth, apart from some
more structure on walls and floor some reflection on the plastic and metal
objects would help too.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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