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I agree that your render will be slower. Also keep in mind that if your forget
to lower the
magnitude for each individual point light, your scene might be a bit brighter
than expected,
whereas an area light only has one magnitude value to worry about.
-Lawrence
Jan Walzer wrote:
> I can't really believe that ...
>
> especially, if they are at the same position, how can the shadows become
> smooth ?
> if you distribute them a little bit, you do the same thing, as area_lights
> do,
> but a_l do more ... They don't need so much light_sources as they support
> jitter and adaptive sampling ...
>
> Note: The more lightsources you have, the slower your rendering will be ...
>
> --
> "Somehow what you suggest is like suggesting to add drills \ jan### [at] lzer net
> to cars so you can drill for oil when you run out of fuel. \
> Sure you could do it, but it might not be the most practical > Jan
> solution." [Thorsten Froehlich in p.u.p] / Walzer
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