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Wow, great movement!
I give two suggestions to help Al achieve realism (or as real as an alien can get
:-) The first is to make him blink every so often. You did this when he talked
and it really makes a difference. The second is to make him do something when he
stops walking. He becomes so rigid at this point (only his mouth moves) that it
is unnatural. If he swayed side to side, or scratched his head, etc. instead of
freezing, it would look so much better.
I do not mean to sound critical here, but rather point out that well done major
movements (like the walking that Al does) still needs those little things to help
it _really_ shine. If you have the talent (and by the looks of it, you do) you
may as well take it all the way.
MJL
--
light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light x,z,5,5}#macro A
(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local V=asc(substr(B,I,1
))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red 1}rotate-<90,R>translate
-T}#end A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}} // MJL
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