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nice and simple... =]
How is the fur done... ???
Zeger Knaepen wrote:
> > Strange, I was just thinking about ways to render fur earlier today. This looks
> > pretty good.
> tnx :)
>
> > Might look better if it was combined with the anisotropic shader
> > though. Or, at least some way to get the highlights of the individual hairs
> > brighter on the parts of the object more perpendicular to the camera.
> good idea, I'll try that tomorrow!
>
> > BTW how did you do that background? I really like it.
> sky_sphere {
> pigment {
> wrinkles
> scale .25
> warp {turbulence 1}
> color_map {
> [0 rgb <.4,.5,.9>/3]
> [.5 rgb <.6,.8,1>]
> [1 rgb 1]
> }
> scale .75
> warp {turbulence .5 lambda 3}
> }
> }
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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