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In POVRay, if using a spotlight, the shadows are perfectly defined. We
all know in real life this doesn't happen, due to the diffraction of
light as it passes an interface between two media. Of course, POVRay
deals with the particular nature of light, not the wave nature, so how
do we get it to blur shadows according t distance from casting object
without resorting to area lights?
Cheers,
James Jackson.
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