POV-Ray : Newsgroups : povray.general : Particle / Physics system preprocessor requirements : Re: Particle / Physics system preprocessor requirements Server Time
20 Nov 2024 00:26:37 EST (-0500)
  Re: Particle / Physics system preprocessor requirements  
From: Tim Nikias
Date: 11 Dec 2001 19:58:57
Message: <3C16AB70.D7B2217@gmx.de>
In your first post you mentioned something about placing inclusions or
comment-like instruction for the programm into the POV-File.

What's so wrong with that?
Another thing is that I don't like the idea of having dozens of files
floating around my PC to create one animation.

I don't know how to actually create something useful that will work
fine with POV-Ray. But if the procedure would be as follows, it might
just be something a lot of people using POV-Ray would agree to:

1. Write your POV-Script, add comments including physical
    properties.
2. Run the programm and load the POV-File into it. Let it calculate
    everything required to do the animation of the physical stuff and
    write it into Include-file, useable by POV
3. Add Include-File into original POV-Script and let POV do the
    trace.

That's something I like and would most probably jump to. If you're in to
create an external editor for the physics, that'd be fine too. But I mostly
like programms that don't require more than the basics.
If you'd use Moray, things would depend on
Version of Moray
Version of POV-Ray
Version of Physical-Plug-In
Platform for Moray, POV-Ray

Creating something thats purely based on POV-Ray is way better, I think.
But perhaps that's just my personal oppinion.

Tim


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