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In your first post you mentioned something about placing inclusions or
comment-like instruction for the programm into the POV-File.
What's so wrong with that?
Another thing is that I don't like the idea of having dozens of files
floating around my PC to create one animation.
I don't know how to actually create something useful that will work
fine with POV-Ray. But if the procedure would be as follows, it might
just be something a lot of people using POV-Ray would agree to:
1. Write your POV-Script, add comments including physical
properties.
2. Run the programm and load the POV-File into it. Let it calculate
everything required to do the animation of the physical stuff and
write it into Include-file, useable by POV
3. Add Include-File into original POV-Script and let POV do the
trace.
That's something I like and would most probably jump to. If you're in to
create an external editor for the physics, that'd be fine too. But I mostly
like programms that don't require more than the basics.
If you'd use Moray, things would depend on
Version of Moray
Version of POV-Ray
Version of Physical-Plug-In
Platform for Moray, POV-Ray
Creating something thats purely based on POV-Ray is way better, I think.
But perhaps that's just my personal oppinion.
Tim
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