>
> My particle system does indeed only do collision detection using the center
> point of the particle as reference. I don't think there's much I can do
> about that unfortunately...
>
Just a simple idea I had:
If you have the direction the particle is heading, why don't you do a
"axis-check"?
Example:
Particle flies in x-Direction.
You also check some angles which differ from original angle up to
90 degrees or so.
It's like creating a field-of-vision for the particles direction and looking
for intersections there.
On the other hand, that might become pretty parsing-intensive...
Perhaps the simple solution will work until someone has found some ingenious
way...
By the way: I've just downloaded the POV-Ray3.5 Beta 8 and am making
myself comfortable with it. Perhaps we'd see some "neat awesome-action-packed-
particle-animation" of *my taste* soon...
No offense, just kidding.
Tim
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