Sort of, not really, based on Incan, Aztec, and Mayan stuff. Every
object but the cloud pigment on the sky_sphere, which is not discernably
reflected in the brass spheres anyway, uses crackle. Also my first use
of rad_def.inc in 3.5, and I was quite pleased.
The surface normals got averaged out a bit when I resized it from
1280x960. The stonework looks less precise than I wanted, but I
increased the beveling in the normal to make the cracks more visible.
Everything looks better at 1280x960.
Comments?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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