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Hugo wrote:
>
> Thanks, that was what I meant. :o)
> I tried averaging pigments in a circle formation but it's not smooth enough
> for isosurfaces. I hoped there was a mathematical way to blob pigments ala
> other shapes in isosurfaces.. I think it would be very useful.. Imagine a 3d
> pigment taken from an object-pattern (though, until now object patterns are
> only 2d..) Then we could describe an object with ordinary POV primitives,
> make it a 3d pattern and blob that shape in an isosurface.
As you can probably imagine you are not the first one considering this...
;-)
Apart from the obvious practical problems you should note that there are
principal reasons why this will always be slower than using the
appropriate isosurface function directly.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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