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Tim Nikias wrote:
>
> Why not? If particles run into tight spaces, don't the faults in coding appear?
>
I tend to agree with Rune here. In testing my system, I keep the scene simple (to
keep render times down), and only include the nessecaries. If I wanted to test what
happens to my particles in a corner, then the scene might contain a floor, two
walls (for the corner), and a small sample of particles heading for that corner set
up so that I could observe any problems. I'll leave the complex scenery to those
who have patience and artistic talent.
MJL
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