POV-Ray : Newsgroups : povray.binaries.animations : Trace and its flexibility (considering Particles) : Re: Trace and its flexibility (considering Particles) Server Time
2 Nov 2024 13:20:59 EDT (-0400)
  Re: Trace and its flexibility (considering Particles)  
From: Christoph Hormann
Date: 6 Dec 2001 02:58:06
Message: <3C0F253E.C9A87F65@gmx.de>
Nekar Xenos wrote:
> 
> This is the part I don't understand yet. How can I use this direction of the
> normal to rotate an object according to this direction. The sample uses a
> cylinder, which is easy. But I need to use rotate <x,y,z>  for my object (the
> logo on my car).

See 'Reorient_Trans()' in transforms.inc

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.