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Warp wrote:
> translate -LocalCoord
> rotate whatever
> translate LocalCoord
That's somewhat less than useful...it places the axes
somewhere in nevernever land, which doesn't help me
because I don't know the angles I need to rotate it,
so I'd have to rotate, move, rotate, move, etc.
Basically what I'm doing is modelling a VRML file
with CSGs that intersect the points, chopping away
at a cube.
--
Tim Cook
http://empyrean.scifi-fantasy.com
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