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Warp wrote:
>
> It is not impossible that some general tesselation routine would be added
> in the future.
> (Of course tesselation is slower than one may believe, and the meshes can
> take huge amounts of memory, so the feasibility of tesselating a whole
> scene can be sometimes dubious.)
>
I doubt this will be of universal usability, the memory requirements can
be enormous. With increasing processor speed isosurfaces become more and
more usable as an alternative in many cases too.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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